Competenze creative, ecosistemi mediali e intelligenza plurilitica nei nativi digitali – Educazione creativa e Nuove Tecnologie: un contributo di ricerca sperimentale (Prima parte)
Vincenzo Cascino
This research was born from the desire to understand the relationships that exist between New Technology and the world of creative thinking or «creative skills» in our society, and its influence in the scholastic environment. Research goal: to see if it is possible to promote «creative skills» in «digital natives» or «homo zappiens», starting from a very young age, using New Technology as a «strategic skill» present in human resources to enable them to compete in an effective and efficient way in the working world. This research was done through the production of multimedial stories at school and the effects they could have on divergent thought by measuring four factors: originality, elaboration, fluidity and flexibility theorized by Guilford.
Keywords
Digital natives, Creative skills, New Technology.